
The path to the plugin script is [Users\UserName\renderbeamer\LightWave for Windows and /Users/UserName/renderbeamer/LightWave for macOS. If our plugin is not visible in the Edit Plugins list, you can add it manually. If the plugin is there, you can just modify your Layout menu and put renderBeamer anywhere you want. Kray engine – we support all Kray renderer features for LightWave.Ĭhecking for renderBeamer plugin in Layout->Edit Plugins option.
Additional outputs – we support all kind of external LightWave outputs – main output, composite buffer output, PSD Manager output, EXR Trader output.Plugins – we support a lot of Lightwave plugins & add-ons, however, if you are using some extra add-ons, please contact us and we will check for plugin availability.radiosity files and connect them to the scene before sending the project to farm.
If the scene needs radiosity / GI caching before rendering, please calculate. Radiosity / GI setup – should be prepared for multi-machine rendering in both render engines – LightWave & Kray. Otherwise, we will calculate caches on our side and will charge extra for the node render time. If there are dynamics/particle systems used in the scene, you should create cache files for them. Saving animation switch should be OFF because we render scenes to frames, not animations. Spaces in object, scene, and asset names should always be avoided and replaced with an underscore (“_”) simply because LightWave network rendering can’t handle spaces. Please always use relative paths (Objects\MyObject.lwo) instead of absolute paths (like C: Project1\Objects\MyObjetc.lwo). All needed assets should be placed in the correct place (.lwo files in \Objects\, textures in \Images\ etc). lws format, version from 11.6.3 up to the latest one Open your scene in LightWave layout and prepare it for rendering on a render farm.